1.2 KiB
1.2 KiB
Radium Section 3 Bitmap Previews
These previews are decoded from /games/pokemon_pro/image.bin section 3 pointer-table records.
The current static decoder treats records as uint32 id, uint32 flags, uint16 width, uint16 height, followed by raw indexed pixel bytes when the payload is large enough for width * height pixels.
Pixel values are rendered as grayscale; 0xff is rendered transparent. Compact payloads are retained in the manifest as undecoded rather than guessed.
Decoder Status Counts
raw_indexed_preview:1449undecoded_compact_payload:28
Gallery Pages
- Radium Section3 Bitmap Gallery 01
- Radium Section3 Bitmap Gallery 02
- Radium Section3 Bitmap Gallery 03
- Radium Section3 Bitmap Gallery 04
- Radium Section3 Bitmap Gallery 05
- Radium Section3 Bitmap Gallery 06
- Radium Section3 Bitmap Gallery 07
Manifest
analysis/radium-image/section3_bitmap_manifest.tsv