# Radium Section 3 Bitmap Previews These previews are decoded from `/games/pokemon_pro/image.bin` section 3 pointer-table records. The current static decoder treats records as `uint32 id`, `uint32 flags`, `uint16 width`, `uint16 height`, followed by raw indexed pixel bytes when the payload is large enough for `width * height` pixels. Pixel values are rendered as grayscale; `0xff` is rendered transparent. Compact payloads are retained in the manifest as undecoded rather than guessed. ## Decoder Status Counts - `raw_indexed_preview`: `1449` - `undecoded_compact_payload`: `28` ## Gallery Pages - [Radium Section3 Bitmap Gallery 01](radium-section3-bitmap-gallery-01.md) - [Radium Section3 Bitmap Gallery 02](radium-section3-bitmap-gallery-02.md) - [Radium Section3 Bitmap Gallery 03](radium-section3-bitmap-gallery-03.md) - [Radium Section3 Bitmap Gallery 04](radium-section3-bitmap-gallery-04.md) - [Radium Section3 Bitmap Gallery 05](radium-section3-bitmap-gallery-05.md) - [Radium Section3 Bitmap Gallery 06](radium-section3-bitmap-gallery-06.md) - [Radium Section3 Bitmap Gallery 07](radium-section3-bitmap-gallery-07.md) ## Manifest - `analysis/radium-image/section3_bitmap_manifest.tsv`