The single shared mesh is replaced by per-session rooms. Visit / and the server mints a random 8-hex-char id, redirects to /r/<id>. That URL IS the session — share the link (or scan the QR code now shown on the page) on another device to join the same room. Bus is now sharded per room. Rooms are created implicitly on first subscribe and GC'd 5 minutes after the last subscriber leaves. No accounts, no persistence, no server-side state beyond the in-memory bus map. Server: - New endpoints: /, /r/<id>, /api/send?room=, /api/stream?room= - Room manager with lazy creation + idle GC - Metrics now labelled by room - New gauge tether_active_rooms Client (Go): - -room flag (accepts bare id OR full /r/<id> URL — paste-friendly) - All API calls now scope to the room - The always-on ct210-rtc-peer systemd unit is disabled — sessions are user-initiated; the user runs tether-client with -room when they want their laptop in a particular session Browser (HTML): - Reads room from /r/<id> path - Shows QR code + URL + "copy link" button at top - "+ new session" link in header to start a fresh room Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
tether
Phone ↔ laptop clipboard relay. v0.3 — WebRTC P2P working.
Today: an HTTP+SSE broadcast bus that also bootstraps WebRTC DataChannels between participants. Once paired, clipboard text flows direct peer-to-peer with DTLS encryption — the server never sees the payload.
The roadmap is what makes it interesting: symmetric presence chirps for self-healing mesh discovery, Sign in with Apple for cross-device identity, mDNS for zero-config same-LAN discovery, file drop, system tray UX.
phone (web UI) tether-server tether-client
───────────── ───────────── ──────────────
type/paste HTTP+SSE relay Linux/Mac/Win
│ │ │
└─── POST /api/send ──────────▶│ │
├──── event: clipboard ───────▶│
│ ▼
│ stdout / OS
│ clipboard
│◀──── POST /api/send ─────────┘
▼
web UI shows it
Quick start
go run ./server
# in another terminal
go run ./client -server http://localhost:8765
# send a one-shot message from CLI:
go run ./client -server http://localhost:8765 -send "hello"
Then open http://localhost:8765/ on your phone (same network) and try
the buttons.
Pieces
server/— single Go binary. Embedded HTML page. Exposes:GET /— phone UIPOST /api/send— accept a messageGET /api/stream— SSE feed of every published messageGET /healthz
client/— CLI client. Subscribes to/api/stream, prints received messages to stdout.-sendfor one-shot send.server/web/index.html— phone UI (paste, send, live feed of incoming).
Roadmap
| Phase | What | Why |
|---|---|---|
| ✅ v0.1 | HTTP+SSE relay, single broadcast bus | Prove the shape end-to-end |
| ✅ v0.2 | /metrics endpoint, server-side observability |
Latency/throughput visibility |
| ✅ v0.3 | WebRTC DataChannel (Pion ↔ browser RTCPeerConnection), peer chirps offer until paired | True P2P with mandatory DTLS encryption |
| v0.4 (next) | Symmetric presence chirps — every participant (peer, browser, future Mac) broadcasts {type:"presence", from, role, capabilities} every 10-15s. Lets peers/browsers self-discover, auto-upgrade SSE→RTC, detect dead participants via heartbeat timeout. Pairs N-way (mesh, not star). |
Self-healing discovery without the "happen to be open at the right moment" timing trap of v0.3's single-direction chirp |
| v0.5 | mDNS service advertisement + QR pairing | Zero-config same-LAN discovery |
| v0.6 | Sign in with Apple OAuth → stable sub ties multiple devices to one trust circle |
Identity without account/password |
| v0.7 | OS clipboard hook on client (read + write) — phone copy → laptop paste appears automatically | The actual Universal-Clipboard UX (current v0.3 has write on receive; missing the read on local change) |
| v0.8 | File drop (large blob over WebRTC), encrypted at-rest history | Snapdrop-like UX bundled in |
| v0.9 | Mouse/keyboard handoff (Synergy-style) using the same authenticated peer set + DataChannel | Universal Control for the rest of us |
| v1.0 | macOS / Windows tray UX, push notifications when off-network, packaged installers | Product |
Note on v0.4 presence chirps
The current peer's "chirp every 5s while unpaired" only solves one-direction late-joining. The full pattern is symmetric:
Every participant emits:
{type: "presence", from: <peerID>, role: "peer" | "browser",
capabilities: ["clipboard", "filedrop", "cursor"], ts: …}
every 10-15s on the bus.
Maintains Map<peerID, lastSeen> table on each side.
- New peer presence seen by browser → wait for offer.
- New browser presence seen by peer → post targeted offer.
- After RTC opens → drop chirp rate to 60s "alive" heartbeats.
- lastSeen > 30s → mark dead, restart discovery.
Once that's in, the system becomes properly mesh-shaped — N devices can all auto-pair, see each other in the UI, drop a file to any one, etc.
Why E2E by default
WebRTC data channels mandate DTLS. Once we move from SSE relay (v0.1) to P2P data channels (v0.3+), the server only ever sees encrypted bytes (and only during signaling — not for the data itself). That's free end-to-end encryption, modeled on Apple's Continuity but using standardized protocols.
Why Sign in with Apple
~80% of Windows users also own an iPhone. SiwA gives us a free,
privacy-respecting identity provider that returns a stable per-app
subject ID. Devices that authenticate to the same sub are in the same
trust circle automatically. No passwords, no per-app account.
What this isn't (yet)
- Not a Snapdrop clone — no file drop (v0.8 roadmap)
- Not KDE Connect — no system-wide integration on the laptop side beyond clipboard (v0.7+)
- Not Pushbullet — server never sees data, no persistence
- Not Universal Control — but the mouse/keyboard handoff is on the roadmap (v0.9)
The foundation is right: bus → signaling → WebRTC → mesh → identity.
License
MIT