GLX shim added
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shim/libvidsync.so
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BIN
shim/libvidsync.so
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11
shim/vidsync.c
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11
shim/vidsync.c
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#include <GL/glx.h>
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int glXGetVideoSyncSGI(unsigned int *count) {
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// Always frame 0 and no wait
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if (count) *count = 0;
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return 0;
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}
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int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count) {
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return glXGetVideoSyncSGI(count);
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}
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