13 KiB
Game Asset Spoilers and Possible Unreleased Features
Scope
This page is a static, evidence-backed spoiler inventory from the extracted Pokemon SPIKE 3 rootfs. It uses the installed V.83 release notes, extracted Godot assets, decoded Godot script strings, Radium sound-name manifests, ASR draft labels, and native /games/pokemon_pro/game strings. I did not execute target AArch64 binaries.
Important confidence boundary: release-note entries are confirmed shipped in this rootfs. Native strings and Godot/Radium asset names confirm the content exists in the image, but do not by themselves prove the feature is reachable in normal gameplay. Rows marked catalog_offset_candidate are audio-name candidates from the documented Radium catalog-offset analysis, not native-confirmed registrations.
Evidence Sources
/games/pokemon_pro/data/pro_release_notes.txtand/games/pokemon_pro/data/premium_release_notes.txt: installed V.83 release notes./games/pokemon_pro/assets/godot/main.pck, extracted toassets/godot_raw/and summarized inassets/manifest.json.assets/godot_raw/data/pokemon_data.txt: Pokemon data table used by the GodotPokemonDataautoload.analysis/godot-introspection/gdc_strings.tsv: strings recovered from compiled Godot.gdcscripts.analysis/godot-introspection/gdc_sound_refs.tsv: recoveredSE_*sound constants from compiled Godot scripts.analysis/radium-image/pokedex_voice_label_manifest.tsv: aligned Radium Pokedex voice clips.analysis/radium-image/catalog_offset_candidate_labels.tsv: Radium catalog-offset candidate sound labels.analysis/all-sound-best-name-manifest.tsv: best available sound aliases, including ASR-derived draft labels.analysis/static-triage/game.strings: offset-tagged strings from/games/pokemon_pro/game.
Useful commands used for this pass:
python3 - <<'PY'
import csv, collections
rows=list(csv.DictReader(open('assets/godot_raw/data/pokemon_data.txt', newline='', errors='replace')))
print(len(rows), collections.Counter(r['in_game'] for r in rows), collections.Counter(r['collectable'] for r in rows))
PY
python3 - <<'PY'
import csv
rows=list(csv.DictReader(open('analysis/godot-introspection/gdc_sound_refs.tsv', newline='', errors='replace'), delimiter='\t'))
for p in ['SE_PK_FX_TEAM_ROCKET_MULTIBALL_3','SE_PK_FX_STORY_WIZARD_LUCARIO','SE_PK_FX_EEVEE']:
print(p, len({r['sound_name'].strip() for r in rows if r['sound_name'].strip().startswith(p)}))
PY
rg -n "TEAM ROCKET MULTIBALL 3|PIKACHU VS. LUCARIO|AD_START_PIKACHU_VS_MAGIKARP|AD_EEVEE_EVOLUTION_COMBO_CHAMPION" analysis/static-triage/game.strings
Shipped V.83 Spoilers
The installed release notes explicitly describe several gameplay systems that are still spoilers if the image is being analyzed before public play:
- Travel: complete
DISCOVER,CATCH,TRAIN, andBATTLEin the current biome to lightTRAVELat the Town Scoop, then choose the next biome. - Team Features:
Pikachu Hurry-Up,Squirtle Prize Pool,Charmander Super Spinner, andBulbasaur Loops, each boosting a team-member shot for the rest of the ball. - Team Rocket Multiball 2: after playing Team Rocket Multiball 1, complete
B-A-T-T-L-Etargets and battle the Team Rocket Balloon to advance and start MB2. - Magikarp Multiball / Topper Mode: collect
M-A-G-I-K-A-R-Pletters on the topper by catching Pokemon; letters carry over between players and games. - Pokedex Assist, game-mode selection, target game time, Victory Bonus, Arena Bonus, Healing, and biome travel were added or adjusted in V.82/V.83.
Source: /games/pokemon_pro/data/pro_release_notes.txt and /games/pokemon_pro/data/premium_release_notes.txt, V.82/V.83 sections.
Godot Scene and UI Spoilers
The Godot pack contains scenes and script entrypoints for the core display flow:
discover,discover_map_select,travel_selectionfirst_catch_info,catch_select_choose,capture_battleselect_battle_start,pokemon_battle,evolvepokedex_cine,pokedex_cine_home
Evidence: analysis/godot-introspection/gdc_strings.tsv shows assets/godot_raw/scenes/main/scripts/main.gdc referencing res://scenes/discover/discover.tscn, res://scenes/discover_map_select/discover_map_select.tscn, res://scenes/travel_selection/travel_selection.tscn, res://scenes/evolve/evolve.tscn, res://scenes/pokemon_battle/pokemon_battle.tscn, and the Pokedex end-of-round cine scenes.
Biome UI strings and assets confirm four normal travel biomes:
forestcoast/ lakemountaindesert
Evidence: assets/godot_raw/scenes/discover_map_select/scripts/discover_map_select.gdc strings include coast_biome_icon_145.png, desert_biome_icon_145.png, forest_biome_icon_145.png, and mountain_biome_icon_145.png. The installed V.83 release notes describe Travel but not the specific biome asset set.
Pokemon Roster Spoilers
assets/godot_raw/data/pokemon_data.txt has:
385CSV rows total, including row0Blank.384nonblank Pokemon/placeholder rows.377rows markedin_game=TRUE.201rows markedcollectable=TRUE.- The highest numbered non-placeholder Pokemon row is
1019Hydrapple. - A placeholder
9999,Skiprow exists and is markedin_game=#N/A,collectable=#N/A.
The openable image extraction found 853 Pokemon-looking image files covering 382 unique numeric IDs, including Gen 9 IDs such as Sprigatito, Fuecoco, Quaxly, Annihilape, Dipplin, and Hydrapple.
Notable roster spoilers:
150Mewtwo is markedin_game=TRUE,collectable=FALSE, with category and description text.151Mew is markedin_game=TRUE,collectable=FALSE, with category and description text.144Articuno,145Zapdos, and146Moltres have art entries but are markedin_game=FALSE,collectable=FALSE, with empty category/description fields.448Lucario is markedin_game=TRUE,collectable=TRUE.778Mimikyu is markedin_game=TRUE,collectable=TRUE.1011Dipplin and1019Hydrapple are markedin_game=TRUE,collectable=FALSE.
Voice evidence backs much of this roster. analysis/radium-image/pokedex_voice_label_manifest.tsv contains 1137 aligned Pokedex voice rows, covering 377 unique Pokemon numbers from 1 through 1019, including 30 IDs at or above 900.
Battle and Progression Audio Spoilers
Catalog-matched ASR labels in analysis/radium-image/asr_catalog_sound_label_candidates.tsv expose battle structure and callouts:
- Rival battle instructions:
SE_PK_VO_RIVAL_BATTLE_LIT_INSTRUCTIONS, transcriptShoot the town scoop to start a rival battle! - Biome battle intros/outros for Forest, Lake, Mountain, and Desert.
- Story-mode generic outro lines about reaching or becoming champion of the Pokemon Arena.
- Battle commentary for Pokemon type attacks, comeback, dodge, perfect, incoming, and last-Pokemon situations.
- Catch instructions and escape callouts.
Draft ASR labels in analysis/all-sound-best-name-manifest.tsv also include spoiler-like lines:
Pikachu vs Charizard!Charizard has fainted!Pikachu vs. Lucario!Lucario has fainted!Pikachu vs. MagikarpMagikarp is evolving!Magikarp Multiball!Shoot the town scoop to travel.Once again, you will stand against Giovanni, the strongest trainer of all.Having lost like this, I can't bear to face my followers. Meowth spread the word that from this day forward, Team Rocket is no more.
These ASR-derived lines are useful spoiler indicators, but they should be treated as draft labels until confirmed against native script tables or runtime playback.
Possible Unreleased or Deep/Hidden Features
Team Rocket Multiball 3
Evidence:
- Native
/games/pokemon_pro/gamestringTEAM ROCKET MULTIBALL 3atanalysis/static-triage/game.stringsoffset0x25a0dc8. analysis/godot-introspection/gdc_sound_refs.tsvcontains9uniqueSE_PK_FX_TEAM_ROCKET_MULTIBALL_3*constants: start, awards 1 through 5, two Meowth attack FX, and total.analysis/radium-image/catalog_offset_candidate_labels.tsvmaps thoseSE_PK_FX_TEAM_ROCKET_MULTIBALL_3*names to object IDs324through332ascandidate_unpromoted.
Assessment: plausible future, deep, or hidden progression. The installed V.83 release notes mention Team Rocket Multiball 2 but do not mention Multiball 3. Because the native display string exists, this is stronger than an unused asset-only lead.
Story Wizard 2 / Pikachu vs. Lucario
Evidence:
- Native adjustment strings
AD_POKEMON_STORY_WIZARD_1_BALL_SAVE_TIMERandAD_POKEMON_STORY_WIZARD_2_BALL_SAVE_TIMER. - Native debug/adjustment strings
AD_LIGHT_PIKACHU_VS_CHARIZARDandAD_LIGHT_PIKACHU_VS_LUCARIO. - Native display strings
PIKACHU VS. LUCARIO,OB_POK_PIKACHU_VS_LUCARIO_START, andOB_POK_PIKACHU_VS_LUCARIO_TOTAL. analysis/godot-introspection/gdc_sound_refs.tsvcontains7uniqueSE_PK_FX_STORY_WIZARD_LUCARIO*constants.- Draft ASR includes
Pikachu vs. Lucario!andLucario has fainted!.
Assessment: likely a second story-wizard or late-game battle path. It is not described in the installed V.83 release notes. The presence of native object keys and adjustment strings makes this a high-value follow-up target.
Pikachu vs. Magikarp / Magikarp Finale
Evidence:
- Native strings include
AD_START_PIKACHU_VS_MAGIKARP,PIKACHU VS. MAGIKARP,MAGIKARP IS EVOLVING!,MAGIKARP DEFEATED!,SHOOT RIGHT RAMP TO DEFEAT MAGIKARP,OB_POK_PIKACHU_VS_MAGIKARP_START,OB_POK_PIKACHU_VS_MAGIKARP_TOTAL,OB_POK_PIKACHU_VS_MAGIKARP_SUPER_JACKPOT, andOB_POK_PIKACHU_VS_MAGIKARP_DOUBLE_SUPER_JACKPOT. - Draft ASR includes
Pikachu vs. Magikarp,Magikarp is evolving!, andMagikarp Multiball!. - V.83 release notes describe Magikarp Multiball as Topper Mode, but do not explicitly describe a
Pikachu vs. Magikarpbattle/finale.
Assessment: likely a topper-linked final phase, super-jackpot phase, or debug-startable mode attached to Magikarp Multiball. It may already be shipped as part of Topper Mode rather than unreleased.
Eevee Evolution Combos
Evidence:
- Native strings include
AD_EEVEE_EVOLUTION_COMBO_CHAMPION,EEVEE EVOLUTION COMBOS DEFAULT HIGH SCORE,ALL EEVEE EVOLUTION COMBOS COLLECTED!, andEEVEE EVOLUTION COMBO %d/%d: %s. analysis/godot-introspection/gdc_sound_refs.tsvcontains23uniqueSE_PK_FX_EEVEE*constants covering Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon award sounds.analysis/radium-image/catalog_offset_candidate_labels.tsvmaps the Eevee FX family ascandidate_unpromoted.
Assessment: plausible hidden/deeper feature or unfinished rule family. The release notes do not mention Eevee Evolution Combos.
Cave, Mountain Top, Arena Neon, and Tournament Backgrounds
Evidence:
- Extracted Godot video backgrounds include
Arena/Stadium_01_22_26_h265.mp4,Arena_Neon/Tournament_Neon_01_22_26_h265.mp4,Cave_Entrance/cave_entrance_h265.mp4,Cave_Interior/cave_interior_h265.mp4,Coast/Lake_01_22_26_h265.mp4,Desert/desert_battle_med_h265.mp4,Forest/Forest_01_22_26_h265_2.mp4, andMountain_Top/mountain_top_h265.mp4. - Normal travel UI strings expose only Forest, Coast, Mountain, and Desert icons.
- Native strings include extensive Arena and Tournament strings, and the V.83 release notes mention ToPS tournament support.
Assessment: Arena and Tournament are likely shipped/deep UI features, not unreleased. Cave and Mountain Top are stronger candidates for future, hidden, or unused background stages because they do not appear in the current four-biome travel icon map.
SKU-Specific Premium/LE Hardware and Rules
Evidence:
- The same extracted
pokemon_proroot contains/games/pokemon_pro/data/premium_release_notes.txt, whose banner saysPOKEMON - LE. - Premium/LE notes describe Squirtle Whirlpool action-button behavior; Pro notes describe the same Squirtle Prize Pool without Whirlpool action-button lock-in.
- V.82 notes mention
Corrected Poke Ball servo device location on Premium/LE. - Native adjustment/device strings include
AD_MEOWTH_MOTOR_DISABLED,AD_MAGIKARP_MECH_DISABLED,AD_MAGIKARP_TOPPER_SERIAL_NUMBER_KEY,AD_PIKACHU_UP_POST_DISABLED, andAD_LEFT_RAMP_UP_POST_DISABLED.
Assessment: this appears to be a multi-SKU software payload rather than unreleased content. It is still useful spoiler evidence for Premium/LE-only mechanisms and rules.
Follow-Up Targets
- Trace native references to
TEAM ROCKET MULTIBALL 3and determine whether it is reachable from shipped Team Rocket MB2 progression. - Trace
AD_LIGHT_PIKACHU_VS_LUCARIOandOB_POK_PIKACHU_VS_LUCARIO_*to find the real start conditions for the Lucario path. - Trace
AD_START_PIKACHU_VS_MAGIKARPand Magikarp object keys to separate shipped topper finale behavior from debug-only starts. - Confirm whether Eevee Evolution Combos have active rule state, switch awards, or only high-score/display/audio scaffolding.
- Correlate Cave and Mountain Top video backgrounds with scene/resource call sites or runtime biome selection values.