2.6 KiB
Best-Named Sound Export
Generated best-available named alias previews for 2545 total sounds across the main game and SPIKE menu images.
The canonical WAV exports remain unchanged. These aliases are generated under analysis/radium-image/sounds-best-named/ and analysis/radium-spike-menu-image/sounds-best-named/ so every sound has one stable, traceable, previewable filename using the best current evidence.
The HTML viewer's Sounds search uses these aliases as one canonical 2,545-entry index. Each result includes an inline audio player and a direct WAV download link, so finding a sound no longer requires opening one of the split gallery pages.
Name Sources
asr_draft:583asr_review_candidate:34catalog_asr_match:220catalog_offset_candidate:196confirmed_native:25main_duplicate_hash_match:1main_hash_match:4object_ref:295pokedex_voice_alignment:1137spike_menu_object_ref:50
Confirmed native names are preferred first. Pokedex voice alignment, catalog-matched ASR names, accepted raw ASR labels, and catalog-offset candidates are used before low-confidence ASR review candidates. Catalog ASR names are inferred from exact transcript-to-catalog phrase matches; raw ASR names are marked draft. Catalog-offset names are marked candidate_unpromoted and remain below direct content evidence. Low-confidence ASR review candidates are only used when no stronger semantic label exists. Object-reference names are structural fallbacks for sounds that still lack semantic labels.
Gallery Pages
- Sound Best Named Gallery 01
- Sound Best Named Gallery 02
- Sound Best Named Gallery 03
- Sound Best Named Gallery 04
- Sound Best Named Gallery 05
- Sound Best Named Gallery 06
- Sound Best Named Gallery 07
- Sound Best Named Gallery 08
- Sound Best Named Gallery 09
- Sound Best Named Gallery 10
- Sound Best Named Gallery 11
- Sound Best Named Gallery 12
- Sound Best Named Gallery 13
Manifest
analysis/all-sound-best-name-manifest.tsv- Generated JSON sound index - deterministic viewer index generated from the 13 best-named gallery pages by
scripts/build_viewer.py.